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Goodbye volcano high school shooter
Goodbye volcano high school shooter












goodbye volcano high school shooter

He had previously said: “The really cool thing about developing for PS5 is that even though our game is 2D, there are still a lot of memory limitations.” “Any other platform that this game may or may not make its way to will have a lot of work to do to get the game to work the way we want it to, whereas on PS5 that can easily happen,” Dabbous tells us. It takes a lot of work to do all of this, but it’s really exciting because every new piece of art that comes out, every person we’ve talked to the voice acting in the game… becomes much more exciting and much more real.

goodbye volcano high school shooter

We have to set up all the voiceovers and everything. And we’re going to do all the art for it.

#Goodbye volcano high school shooter tv

“ to realize, ‘Oh, we’re basically going to animate an entire TV series. It is a colossal project for a team of ten people. you are part of Almost like an animated movie. Imagine that it runs through an entire game and then there’s another layer of interaction on top of that.” cinematic mini-games or interactions with audio and other elements that we will reveal over time.ĭabbous then adds: “Essentially, we really wanted to do something where you felt like you were almost directing a narrative. “What we’re really drawing inspiration from are things like the conversation systems in BioWare games like Mass Effect or Dragon Age. Goodbye Volcano High also differs from other games by not having any movement mechanics. They are touchstones for people to build a mental model of what something is. I think comparisons like that never bother me. “Honestly, I feel good about it,” he says, adding, “I think our story has nothing to do with Life is Strange, but that’s not a bad thing. Being able to take dinosaurs and make them our own is a cool thing that I’ve always wanted to do. “ obviously, don’t try to stick to anything that’s scientifically accurate,” Dabbous says, “and that allows you to pick and choose what you want from this thing and make it your own. Much like TV shows like Bojack Horseman and Tuca And Bertie, the KO_OP team obviously takes artistic liberties.

goodbye volcano high school shooter

And as soon as we started looking at the character designs, we were like, ‘Okay, yeah, we really need to start pursuing this,’ because it felt like such a well-rounded, well-done thing that we wanted to do. McKernan tells us, “Aesthetically, I think we knew right away that our art director and character designer, Lucie would be able to take it in some really cool and colorful directions and turn it into something really beautiful. Adds Dabbous, “We also thought there was a strong narrative link to the dinosaurs because… I think everyone knows what happened to the dinosaurs, right?” McKernan jokes, “Wait, what happened to them?” Seems a little late to give you a spoiler warning… We also wanted to create something different, something that people hadn’t seen, and the dinosaurs made a lot of sense. “We wanted a world that reflected our own, but was also our own and had playful references to non-humanistic elements. As unusual as they are, the dinosaurs were there from the start of a long pre-production process. I mean, who doesn’t like dinosaurs? Dainty smiles. Speaking with Goodbye Volcano High co-creative directors Saleem Dabbous and Kyle McKernan, we ask the obvious question: why dinosaurs? “Yeah.














Goodbye volcano high school shooter